Day 3
Magic Items
- Thief's Needle: When held, can magically remove threads from any clothing in sight up to the average length of a large pocket.
Hooks
- The King has called for wise heroes to help solve a terrible problem. His son, the prince, has let a genie out of the bottle.
The genie thus far, has played a dangerous game. For the first two wishes, he has granted them but always with a devious twist.
The King is asking for ideas on what the final wish should be to save the kingdom from any further calamity.