Day 4
Magic Items
- Rescue armor. The wearer of an onyx amulet can call on the armor in a thought. The armor automatically dons itself.
The armor always comes from out of sight. It can come around a corner, from another room, or from inside of a duffle-bag. When the owner is outside,
it could come from behind a cloud or even burst forth from the ground. When the wearer dismisses the armor, it flies out of view
in equally as dramatic of fashion. The key is the amulet, and the magic can therefore be applied to any suit of armor or clothing.
The amulet can be re-assigned once a day.
Hooks
- A very busy inn/pub catches fire with the heroes inside. If the heroes have a familiar foil or arch-enemy, they started
it in an effort to rid the world of the heroes. If not, it was an accident. Heroes can either escape to save themselves, or try
to put the fire out, or help others escape.