Day 7
Magic Items
- Cursed Dice: A Pair of dice that will land on anything the roller wants them to over and over for what
seems like an eternity until the most un-opportune time, at which point they will land on the exact opposite, leaving the roller in the worst
possible position imaginable.
Hooks
- A pair of degenerate gamblers approach the heroes in a tavern. They ask for safe passage out of the country but have nothing to offer.
The heroes can alternatively decide to turn the gamblers in for a reward from a well known mob boss.